![sid meiers starships full screen sid meiers starships full screen](https://vignette.wikia.nocookie.net/civilization/images/f/fd/Venice_screen.jpg)
The player accumulates Energy, Metal, Science, Food, and Credits. The strategic layer is simple, which on its own is not a bad thing since the game’s focus is the tactical battles.
#SID MEIERS STARSHIPS FULL SCREEN PC#
When played on the PC it literally feels like you are meant to be doing something else while playing it. There is no full-screen mode, and the borderless window doesn’t overlap onto the system bar, which normal borderless window modes tend to do. The game also lacks many options in the system’s menu, further giving it a feel that it is more of a mobile port.
#SID MEIERS STARSHIPS FULL SCREEN FREE#
While having two free techs or a ship is nice at the start, it does not compare with the factions that get the metal and credit boost, especially if your free techs are in a direction you did not intend to go. These can be underwhelming in the early game, but as the player nears the end-game they become insanely powerful and can easily tip the balance to victory very quickly. The same can be true for faction bonuses, one faction gets a metal bonus and the other gets a credit boost per city. Warp Control will feel wasted in the start of the game and is debatable if it’s useful later, while Tight Squeeze (lets fighters fly through asteroids) can be very powerful as the player can immediately focus on a devastating fighter build. This can be seriously overpowered or underwhelming as not all wonders are equally appealing. However, the balance is a little odd for some. The player’s affinity and faction choices will give different bonuses. But, on big or smaller maps, taking a Homeworld from a rival will take over their entire empire. They need to take each planet individually. It should be noted that on the epic size map the player doesn’t automatically conquer a whole faction by taking its Homeworld. The player is limited to selecting only one or have all enabled. This last option only affects the player as the AI can achieve victory by any condition, which is not how victory condition selections usually work. You can also choose the number of opponents (6 max, meaning they’re only 7 possible factions on the map) and which Victory condition you can win as. They also choose which affinity they are at the start, one of the 4 difficulty settings, and one of the 4 map sizes. The player can choose to play any of the 8 factions from Beyond Earth. The problem with the explosions is they stand out, sticking out like a sore thumb in the otherwise somewhat visually decent models. Good graphics or animations are not always a must but some effort to give them a certain appealing style or consistency with the rest of the visuals is still important. The initial explosion from the weapon’s impact is okay, but the continued explosion of the ship is the issue. Also, the ship explosions are laughably bad little bits fly off as small explosions that barely register visually pepper the model and then the model just disappears. You can tell a laser and plasma strike apart, but they do not feel or look different at all.
![sid meiers starships full screen sid meiers starships full screen](https://steamcdn-a.akamaihd.net/steam/apps/402160/ss_de4b4b481193f4395e5f74252ac9a87a757039b3.1920x1080.jpg)
Only the impact head and the trail show some minor differences. However, the ship models are not that distinct as you equip different modules, most of the visual distinctiveness will come from your primary affinity and from your ship’s class as you equip more modules.Īnother downside with the visuals is that the standard weapons look roughly the same. There’s thematic voice overs for many actions but these tend to be short, with many of them being re-used assets from Beyond Earth.
![sid meiers starships full screen sid meiers starships full screen](https://wallup.net/wp-content/uploads/2018/10/04/620809-sid-meiers-starships-strategy-tactical-action-sci-fi-spaceship-space-1sms-futuristic-poster.jpg)
The art images are stylised and some of the ship models are very nice. The game overall looks good for a budget title. Starships falls more into the second category than that of the more serious offerings of iOS games. Though some iOS focused games can offer deep and entertaining experiences that can rival some PC titles, there are those that are meant for a more casual experience or as a minor distraction. Though lighter strategy games can be fun, Starships sets the bar too low for itself making it more of a casual experience, one would play on an iPad while busy doing something else instead of it being the player’s main focus of attention.ĭespite its simultaneous release on iOS and PC, the game feels like an iOS port to PC. The problem with Starships is that calling it strategy-light is an understatement as even the game’s tactical battles are very simple and straight-forward. The game’s main focus is tactical space combat. Starships is a strategy-light experience with very minor 4X elements that focuses on the player’s fleet that goes about the galaxy doing missions and fighting its enemies as it gains influence over planets. The game is a continuation of the story from Civilization: Beyond Earth but a different genre of game altogether. Masaw the release of Sid Meier’s Starships on PC, Mac, and iOS by Firaxis and 2K Games.